The designers of Overwatch 2 Flashpoint are keen on reimagining the popular 2CP maps, having already done so for India.
During the release of Overwatch 2, an unreleased 2CP map in India was presented, but it was eventually removed when the devs chose to remove the assault game mode.
Despite having built up their assets, the devs decided to use them for Suravasa, one of the two new maps in Flashpoint’s sixth season.
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The reimagining of India as a Flashpoint map and its potential impact on other 2CP maps was discussed by Principal Environment Artist Daniel McGowan and Lead Level Designer Ryan Smith in an interview with Dexerto.
Overwatch 2 developers are discussing the possibility of reviving India to its original state and creating a Flashpoint map.
The layout was not converted, but it had some influence from the 2CP version, including the themes around the points, according to Smith.
The only thing that was truly unique was the theme of India and the art kit, as stated by Smith.
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After the mode was axed, McGowan explained that 2CP and Flashpoint maps have significant differences, necessitating a complete redesign.
We had some great visuals and art kits, but we also had a lot of narrative to communicate to players. This allowed us to add new items and use those elements effectively.
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The devs discovered that the Flashpoint version outperformed its 2CP counterpart by gaining more knowledge of the art kits and Suravasa’s story.
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Overwatch’s 2CP maps can be reused by map designers in the future.
The removal of Hanamura and other assault maps from rotation has led to the desire of many fans and devs to see a map similar to it again.
The devs seem to be up to the task of remaking 2CP maps for the new Flashpoint mode, as asked by Dexerto.
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Blizzard Entertainment Hanamura may make a significant comeback.
According to Smith, they discuss and collaborate on reusing some of their 2CP maps that are popular.
McGowan mentioned that the team is always discussing ways to revisit old maps, particularly 2CP ones, which he believes are essential for game development.
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The team’s desire to bring back Hanamura-based maps in a similar way to the original is positive, according to Game Producer Jared Neuss.
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